Tempus Fugit

Tempus Fugit is a small first person narrative game in which you pay a fine by talking with strange passengers in a night train. It was made during the Ludum Dare Game Jam. I was the UI Artist and one of the narrative designer on this project!

You can download it here.

Camille Blum : 2D/3D artist

Simon Hembert : Programmer

Anthony Plomion : Sound Designer

Ugo Trelis : Game/Level/Narrative Design


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Thanks to Catalien Louisfere who made a little video of our game!

And thanks to DizzY for this video too!