Tempus Fugit

Tempus Fugit is a small first person narrative game in which you pay a fine by talking with strange passengers in a night train. It was made during the Ludum Dare Game Jam. I was the UI Artist and one of the narrative designer on this project!

You can download it here.

Camille Blum : 2D/3D artist

Simon Hembert : Programmer

Anthony Plomion : Sound Designer

Ugo Trelis : Game/Level/Narrative Design

Capture d’écran 2019-05-22 à 17.19.38.png

Thanks to Catalien Louisfere who made a little video of our game!

And thanks to DizzY for this video too!